Hotel Magnate https://hotel-magnate.com/ Hotel and Resort Simulator Game Thu, 15 Jun 2023 05:31:16 +0000 en-US hourly 1 https://wordpress.org/?v=6.0.5 https://hotel-magnate.com/wp-content/uploads/2021/11/cropped-android-chrome-512x512-1-1-32x32.png Hotel Magnate https://hotel-magnate.com/ 32 32 135355771 Update #9: v0.8.9 – Lively Guests, Cleanliness Woes, and Furniture Galore! https://hotel-magnate.com/blog/2023/06/15/update-9-v0-8-9-lively-guests-cleanliness-woes-and-furniture-galore/ https://hotel-magnate.com/blog/2023/06/15/update-9-v0-8-9-lively-guests-cleanliness-woes-and-furniture-galore/#respond Thu, 15 Jun 2023 05:28:52 +0000 https://hotel-magnate.com/?p=2347 Hey fellow Magnates! We’re here to break the silence and deliver some exciting news! Behind the scenes, we’ve been diligently working on our biggest update […] Read More

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Hey fellow Magnates! We’re here to break the silence and deliver some exciting news! Behind the scenes, we’ve been diligently working on our biggest update yet. We hope you’ll be pleasantly surprised by the way this update transforms your gaming experience. This overhaul also paves the way for us to deliver more exciting content in the future.

Staff Management Changes

As we had discussed in our last sneak peek post, the previous staff management system often left you feeling frustrated due to limited control and inadequate staff information. However, those days are now a thing of the past! We are thrilled to introduce a cutting-edge scheduling system that enables you to effortlessly assign staff to various different facilities and roles. Need a receptionist during the morning and a bartender for the evening? Consider it done without any hassle!

We have future plans to expand this system by introducing a range of staff skills and training options. This feature aims to further differentiate staff members from one another, ensuring that they are better suited for specific tasks. Stay tuned for these upcoming enhancements that will challenge your staffing strategies and provide an even more immersive experience!

Guest Types and Improvements

Remember when we talked about bringing more life and variety to your hotel with new guest types? Introducing two new guest types that are sure to shake things up: Party Guests and Travelers. Let’s start with the Party Guests who know how to have a good time! These guests love to dance, drink, and socialize, so make sure you have a decent area dedicated to partying if you want to attract these lively individuals.

On the other hand, we have the Travelers. Travelers are your ordinary guests who are simply passing through (very similar to how guests behaved previously). While they may not demand much, they also won’t be willing to pay as much for a room compared to other guest types. So be prepared to offer them a more budget-friendly option. Get ready to witness a bustling hotel with guests engaging in a wide range of activities. You’ll see them playing pool, dancing, throwing darts, and much more.

But that’s not all, folks! We have even more exciting updates in the pipeline. In future updates, we’ll be introducing additional guest types and enhancing the existing ones with Fitness Guests, Spa Guests, Casino Guests, Pool Guests, and Business Guests. Each of these guests have their own unique requirements, needs, and expectations.

To make your management tasks easier, we’ve revamped the guest detail menu. Now, you can easily access information about each guest’s specific requirements for both facilities and bedrooms. Additionally, we’ve introduced the Guestbook, a handy tool where you can find a wealth of information about different guest types.

Loudness and Dirt

To add a new layer of interaction and potential conflicts between our diverse guest types, we’re introducing two exciting systems: Loudness and Dirt.

With the Loudness system, guests engaging in specific activities and certain machinery and objects in the hotel will generate noise. Keep in mind that different guest types have varying degrees of noise tolerance. While some guests are noise-tolerant, others are highly sensitive to even the slightest sounds. Rest assured, however, noise will travel through walls but gradually diminish with distance.

In addition to the Loudness system, we’re implementing the Dirt system. As your guests and staff move around the hotel, they will leave behind traces of dirt and mess. Each guest type has their own threshold for messiness, so effective management of your cleaning staff is crucial. For example, a business traveler seeking a quiet drink may not appreciate the mess left behind by rowdy partygoers. To ensure everyone’s satisfaction, consider strategically placing your lively facilities away from the more serene areas, maintaining a balance that keeps all guests happy and comfortable.

To help identify what areas of your hotel are causing guests problems, you can now cycle through visualizations of where your guests have been having good or bad experiences around your hotel.

New Furniture

To compliment guest types, we have added an array of new furniture for you to mess around with:

We have also added a variety of new plants!

And why not add the highly requested new doors and windows? Discover how fans have requested and voted on this new addition later in this post.

Hotel Reputation & Attraction

The satisfaction or annoyance of different guest types directly impacts their reviews, which in turn affects your Hotel Reputation. Picture this: your hotel becomes famous for specific things like epic parties, business excellence, or fitness bliss. This reputation attracts more of the corresponding guest type you’re known for. Keep an eye on your Hotel Attraction score, as it’s a reflection of your reputation that includes modifiers/effects from things like reviews and marketing campaigns.

Now, check out the screenshot below. It’s the Guest Type Overview menu, your go-to guide for a breakdown of each guest type. Dive into their attraction score, assigned bedrooms, average reviews, and more. This menu is your secret weapon for a quick overview of all your guests and could be useful in understanding where you’re doing well or what you could be doing to maximize your guests’ experience.

Progression & Financial Balancing


Based on valuable player feedback, we’ve taken a fresh approach to simplify our progression systems. We heard you loud and clear – the old method of advancing through Hotel Star Levels and accumulating Hotel Points (to unlock stuff through the catalog) was becoming a drag. So, we’ve bid farewell to both systems and embraced the power of Financial Balancing as the new gatekeeper for hotel growth and quality improvements.

Now, here’s the deal: you can welcome higher star guests anytime you want, but you’ll need to ensure you have the right facilities and top-notch amenities to keep them satisfied. Negative reviews from dissatisfied guests can impact your reputation with that guest type, so be prepared! As you move up the star ladder, acquiring the necessary furniture, facilities, and skilled staff will all come at a higher cost. This means you’ll have to flex those financial management skills and plan ahead like a pro.

To enable this change, we’ve fine-tuned the cost of things and the income you can generate from rooms. This major iteration of the financial balancing system is just the beginning. We eagerly await your feedback, as we’ll be constantly improving and adjusting this system to deliver the best hotel management experience possible. Your input matters, so don’t hesitate to share your thoughts with us!

Feature Voting


We have officially implemented a new feedback and voting platform for handling player feedback and suggestions. The community has really embraced this system and we are so glad to see so many ideas, requests, and feedback.

We have already identified some features that we decided to bring forward due to community voting. Some of these features include the new Beach Location and our team’s research/investigation into other features like Elevators and Guest Groups.

If you have any ideas or would like to vote or comment on existing suggestions, you can visit here to do so. The platform is user-friendly and does not require an account to use (although an account will allow you to easily track the progress of things you voted for or suggested). You can upvote the ideas you want to see implemented sooner and downvote the less important ones, giving us a clear idea of what everyone wants.

Don’t forget to join us on our Discord where you can chat to other fans and the devs! We are really looking forward to hearing everyone’s feedback and for you all to try out this update!

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Coming Soon: A First Look at Our Latest Update https://hotel-magnate.com/blog/2023/03/13/coming-soon-a-first-look-at-our-latest-update/ https://hotel-magnate.com/blog/2023/03/13/coming-soon-a-first-look-at-our-latest-update/#respond Mon, 13 Mar 2023 08:39:15 +0000 https://hotel-magnate.com/?p=2326 We know we’ve been a bit quiet lately, but trust us, it’s been for a good reason! Behind the scenes, we’ve been working tirelessly on […] Read More

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We know we’ve been a bit quiet lately, but trust us, it’s been for a good reason! Behind the scenes, we’ve been working tirelessly on our biggest update yet, and it’s going to change the game in ways you never imagined! While the update isn’t quite ready to push, we couldn’t resist giving you a sneak peek of what’s in store.

Say Hello to Staff Management 2.0

With our previous staff management system, you were left feeling frustrated with little control and even less information about your staff. But those days are gone! We’re introducing a brand new scheduling system that lets you assign staff to different facilities and roles with ease. Want a receptionist in the morning and a bartender at night? No problem!

(Work in Progress UI)

Why make this change? It’s all about reaching new heights for your hotel. Your staff will shine in their designated tasks, allowing you to optimize their schedules. Plus, you can save some green while you’re at it! By assigning roles as necessary, you can minimize downtime and keep your hotel humming like a well-oiled machine.

Get Ready for Some Guests!

We were tired of boring, generic guests, so we upped the ante and created 6 distinct types of guests for you to attract to your hotel: Fitness Guests, Spa Guests, Party Guests, Casino Guests, Pool Guests, and Business Guests. Each of these guests have their own unique requirements, needs, and expectations. Managing your hotel carefully will be key if you want to have different guest types coexisting.

Facilities and Fun

To complement these more distinct guest types, we’re bringing even more diversity to the facilities and activities your guests can enjoy. As you may have guessed, the new guest types align perfectly with the updated facilities you can build in your hotel. For instance, party guests will flock to the bar while spa guests will head straight to the spa. Of course, guests can still visit other facilities, but their preferred choice will be aligned with their guest type.

However, keep in mind that not all guests will enjoy the same things. It’s important to consider this when managing your hotel, especially if you plan on attracting multiple guest types. For example, a business guest might seek a quiet drink at the bar after a long day, but if a group of party guests are creating a ruckus, they might not appreciate the atmosphere.

(Work-In-Progress | Some of the furniture might be added over subsequent updates and could change visually)

Furniture Frenzy

We wanted to make these facilities feel more lively, so we brought in some amazing artists to create tons of new furniture and activities for guests to enjoy. From pool tables and saunas to laser lights and rowing machines, the update will include at least 40 new items, including a plant model revamp.

Loud and Dirty

To make these different guests interact and potentially conflict with each other, we’re adding two systems: Loudness and Dirt.

Noise will be generated by guests engaging in certain activities and by certain machinery and objects in the hotel. Some guest types are noise-proof, while others are sensitive to even the slightest sounds. Don’t worry though, noise will travel through walls but will eventually fade away with distance.

Your guests and staff will leave a mark as they move around your hotel, leaving behind dirt and mess. Similar to noise tolerance, each guest type has their own threshold for messiness, so be sure to manage your cleaning staff effectively. A business traveler seeking a quiet drink might not appreciate the mess left behind by rowdy partygoers, so consider placing your lively facilities away from the more serene areas to keep everyone happy.

Hotel Reputation

When you satisfy or annoy those different guest types, they will leave a review accordingly which will affect your Hotel Reputation. Essentially, your hotel can become known for certain things like partying, business, fitness, etc. This means that, whatever your reputation becomes, you can attract more of a particular guest type.

Feature Voting and Suggestions

We’ve recently implemented a new platform for handling player feedback and suggestions for Hotel Magnate. If you have any ideas or would like to vote or comment on existing suggestions, you can visit Here to do so. The platform is user-friendly and does not require an account to use. With features like filters, tags, and search tools, we can easily navigate through the suggestions. You can upvote the ideas you want to see implemented sooner and downvote the less important ones, giving us a clear idea of what our players want most.

Don’t forget to join us on our Discord where you can chat to other fans and the devs! We are really looking forward to hearing everyone’s feedback and for you all to try out this update!

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Update #8: v0.8.8 Steam Workshop & Utility Changes https://hotel-magnate.com/blog/2023/03/13/update-8-v0-8-8-steam-workshop-utility-changes/ https://hotel-magnate.com/blog/2023/03/13/update-8-v0-8-8-steam-workshop-utility-changes/#respond Mon, 13 Mar 2023 08:24:08 +0000 https://hotel-magnate.com/?p=2316 Hello, fellow Magnates! We have a slightly different update for you this month. Along with a few small adjustments and improvements to systems like the […] Read More

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Hello, fellow Magnates! We have a slightly different update for you this month. Along with a few small adjustments and improvements to systems like the Utility System, we are proud to release our first update for our Steam Workshop integration!

Steam Workshop

Following our last update where we added Furniture Grouping and Sharing, we decided to make our first Steam Workshop update. This update will have the added ability to share your templates/groups and download other players’ creations.

While we were working on this, we also decided it was a great time to allow people to upload or download custom wall and floor textures! We have created a guide for the process of uploading or updating player content to Steam here. There will also be a guide on the Steam community page.

We are very excited to see what everyone will share and can’t wait to test them out ourselves!

Special thanks to Discord users Zizi & Caelum for testing and creating some wonderful items for people to try out!

Utility Changes

Following some wonderful player feedback, we have made changes to how utilities are balanced. Previously, you could only place one generator/pump to supply your hotel with water and electricity. This would sometimes lead to players running out of power and water with the only solution being to heavily optimize your utility system or wait until you could upgrade your generator/pump. We tried to increase the amount of power and water these generators/pumps provide on multiple occasions, but we have admittedly struggled to find a good balance.

Our solution is to now allow multiple generators/pumps to be bought and placed. The cost of these generators/pumps, however, is now much higher but will encourage players to optimize their utility system in their hotels. Higher-quality generators will require less maintenance and provide more power, meaning it will be more beneficial to replace your generators/pumps when you can.

We thank all of our fans who have provided feedback for this system and more. Your help is essential for us to create the best game possible. If you have any other feedback, suggestions, or ideas then please feel free to join us on Discord or post on our Steam discussion board.

Changelog

You can view previous changes/fixes since our last major update in our hotfix updates.

Changes:

  • Improved Loading Times
  • Added very basic Italian translation (We are looking for volunteers to help improve our translations)
  • We now show all facilities in the facility select menu, but show locked icons with tooltips for locked ones
  • Furniture can now be rotated while snapping to walls

Fixes:

  • Fixed issue where guests would complain about the quality of the Barbell and Yoga Mat, when there is no option to place a higher quality one
  • Fixed some issues where creating a new restaurant would unlink existing restaurants/kitchens
    Changed default floor texture cost to zero
  • Fixed comp button tooltip for guest management
  • Fixed rotation while snapping
  • Fixed a floor painting cost issue

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Update #7: v0.8.7 Experiences, Moods, Requests, Bankruptcy & More! https://hotel-magnate.com/blog/2022/10/19/update-7-v0-8-7-experiences-moods-requests-bankruptcy-more/ https://hotel-magnate.com/blog/2022/10/19/update-7-v0-8-7-experiences-moods-requests-bankruptcy-more/#respond Wed, 19 Oct 2022 19:12:35 +0000 https://hotel-magnate.com/?p=2239 Hello, fellow Magnates! Just over one year ago, we entered Early Access and what a journey it has been – we couldn’t have done it […] Read More

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Hello, fellow Magnates! Just over one year ago, we entered Early Access and what a journey it has been – we couldn’t have done it without your help! We have listened, gathered feedback, and implemented a whole lot of changes to make Hotel Magnate the best it can be! To mark this special milestone, we have added some highly requested systems like bankruptcy/loans, more creative mode options, furniture grouping & sharing as well as a much improved Guest Review and mood system.

Guest Requests, Expectations, Experiences & Reviews

We have done a near-total rehaul of how guests experience your hotel, including how you interact with them and how they review your hotel. The old system was a little clunky and ambiguous about how some of the scores were generated or where in your hotel they were having bad experiences.

Guests will now sometimes create “Requests” when they encounter something they don’t like. You will be alerted of this request by some icons in-game as well as in the warning/alert menu. Generally, the guest will want you to fix the problem within a certain timeframe. If you solve the issue, the request goes away. If you fail to solve the issue, the guest will have a bad “Experience.” This essentially gives you a chance to fix an issue before it negatively affects your guests or reviews.


Guest Request as displayed on the guest


Guest Requests as shown in the new warnings UI

Guest “Expectations” are essentially a small list of things a guest will want to achieve or do during their stay at your hotel. It is best to try and satisfy all of these Expectations for your guests as they heavily affect how the guest review is calculated.


Guest Detail UI showing the Experiences and Expectations

As mentioned before, failed requests will create a negative experience for guests. Other negative and positive experiences will also be generated throughout the guest’s stay at your hotel. They could be things like:
“I had a great meal.”
“My bed wasn’t high enough quality.”
Or even, “I couldn’t find a toilet and had to go on the floor.”

Both Guest Expectations and Experiences are then used to calculate a guest review. You can now easily see a breakdown of the various reviews in the reviews menu; understand what went well and what didn’t, allowing you to make better decisions on how your hotel is run.

New reviews screen

Currently, reviews affect the amount of guests that come to your hotel. In our next update, we will be expanding upon the guest spawning and marketing systems which will see some changes in how guest reviews affect your hotel’s performance.

Guest Moods

One of the most exciting features in this update is the improvement of Guest Moods. While our last iteration of guest moods was working and did affect guest behavior, we have drastically improved upon it. Guests that are sad or angry will now have different animations while walking/standing.


New sad guest walking animation

We have also introduced a new state for guests where – if they are angry – they might end up walking around your hotel damaging or dirtying furniture. They will sometimes walk around shouting at or complaining to other guests, causing them to become unhappy as well.


A very angry guest destroying items and causing mayhem

If you mismanage your hotel, things can easily spiral out of control as guests destroy or damage your hotel, leading to more disgruntled guests and further property damage. We hope this feature will bring an extra level of management (and chaos) to the game.

Creative Mode

From the abundance of feedback we received about our creative mode, we have made a few adjustments and improvements. Firstly, creative mode will now be unlocked for players when they reach their first 3 star hotel instead of a 5 star hotel. The reason we have (and had) this limit is to make sure players experience the normal game mode and learn the base mechanics before moving on to the more unlimited creative mode. Unlocking creative mode at 3 stars rather than 5 still ensures the player experiences a normal game mode.

Secondly, we have enabled the ability to toggle different features on/off when starting a creative mode game. This includes features such as Utilities, Money, the Catalog, Hotel Star Rating, Maintenance, and Objectives. Now, you will have a more tailored playthrough of the game and create the kind of scenarios you want.

 

Bankruptcy & Loans

Gone are the days when you could spend endlessly with very little consequence! You will now have to watch how much you spend, and on what, as we are finally introducing bankruptcy and bank loans! You will no longer be able to purchase any new objects or build any rooms once you have reached $0 or below. At that point, you will either have to take out a bank loan, sell some furniture, or both!

You will not be charged interest on your bank loans, but you will be charged a % fee on the remaining amount you owe. Make sure you spend your borrowed money wisely to best increase your income and dig your way out of your financial hole!

Furniture Grouping & Sharing

For all those building and decorating fanatics, we have finally introduced the long-awaited and requested tool of being able to group, save & share furniture. This is the beginning of our implementation of allowing user-generated content and modding. Being able to create, save and share your custom creations will hopefully assist and inspire people to create even more beautiful hotels!


(Grouping some furniture and saving it as a template)

(You can then load your templates back into your hotel (or other hotels))

While you will have to manually share these saved groups with each other for now, we will be adding steam workshop integration in the near future. The folder where these are stored is adjacent to your savegames folder.

Don’t forget to check out our Public Roadmap on Trello if you want to know what’s coming up!

Changelog

Changes:

  • Allow placing doors & windows on curved walls
  • Added basic Spanish translation
  • Adjusted the catalog system to reward fewer points
  • Unlock creative mode after three stars
  • Moved the bug report button to the top right
  • Don’t unpause game when closing “miss magnate”(‘story’ popups) if the game was paused before
  • Added “shift + ins” to toggle all UI (basic camera mode)



Fixes:

  • Fixed Flood fill floor issue
  • Improved loading of rooms
  • Fixed removing a facility from a room breaking detail views
  • Fixed issue with fired staff not always stopping when the game is paused
  • Fix issues after removing furniture that guests are using
  • Added spa to facilities list in management menu
  • Fixed floor painting issues
  • Fixed the “sell this object” popup on warnings UI
  • Fixed the locate room button not always working
  • Better nighttime light calculation
  • Better handling of walking on the spot
  • Fixed bar not running out of supplies
  • Won’t allow duplicating if you don’t have money
  • Fixed issues with some water elements having black tints
  • Fixed some animation speeds
  • Removing a wall with doors/windows now correctly removes the selected part
  • Fixed “select door button” objective being given when it shouldnt.

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Update #6: v0.8.6 Improved Textures, More Guest Activities, and Bug Fixing https://hotel-magnate.com/blog/2022/08/25/update-6-v0-8-6-improved-textures-more-guest-activities-and-bug-fixing/ https://hotel-magnate.com/blog/2022/08/25/update-6-v0-8-6-improved-textures-more-guest-activities-and-bug-fixing/#respond Thu, 25 Aug 2022 05:55:04 +0000 https://hotel-magnate.com/?p=2216 Hello fellow Magnates! It has been a busy couple of months with this update and we’ve mostly centred our work around visual upgrades, bug fixing, […] Read More

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Hello fellow Magnates! It has been a busy couple of months with this update and we’ve mostly centred our work around visual upgrades, bug fixing, and polish. We also have been doing dual work on our next update.

Improved Textures

This update saw several improvements in how we handle wall and floor textures. Firstly, we made adjustments to all of our textures in an effort to better reflect our art style (in addition to ensuring consistency).

We then created normal maps for several textures. Now, these textures will be able to catch light in a variety of ways. To achieve this, we made some adjustments to the shaders we use for both walls and floors which took up a significant amount of time.

As you can see, these textures now catch light differently under changing lighting. There is still a bit of work to do around the light direction – mainly when a texture is indoors and under ambient light – but the effect this already creates is a great improvement over the flat textures we had before.

 

More Guest Activities

We have added in a round of new guest activities! Watch carefully and you might see some guests dipping their feet in the pool, meeting for a chat in the bar, using more of the equipment in your gym or enjoying the heat of a fireplace!

What’s Cooking Now?

Our next update – which we have been working on for a few weeks already – will introduce the concept of Guest Requests, Checklists, and a more robust Guest Mood System. All three of these features are meant to help and increase player-to-guest interactions. In other words, the player will have to spend more time managing and looking after guests to ensure they have a good stay.

Make sure your guests don’t fall into a bad mood, otherwise they might start causing trouble in your hotel! There will also be some work done on Guest Reviews. Our aim is to make these reviews more transparent so you can understand why guests scored the way they did.

Additionally, we’ll be introducing the much requested Loans and Bankruptcy. Essentially, you will not be able to go into debt the same way you can now. Once you run out of money, you will be stopped from placing/purchasing anything until you sell some items, take out a loan, or both! This should add a new level of difficulty and will require careful planning around the growth of your hotel.

You can always check out our Public Roadmap on Trello if you want to know what’s coming up!

Changelog:

Changes:

  • Fixed some issues with Objectives not always completing
  • Fixed the “Cost per day” value in the budget menu
  • Fixed an issue where guests would ‘steal’ dumbbells, causing all sorts of issues
  • Fixed some sizing issues with the Guest Management List
  • Fixed an issue where changing levels with page up/down wouldn’t cancel following characters
  • Fixed an issue where negative guest reviews wouldn’t deduct Hotel Points


Fixes:

  • Improved animation transitions
  • Added Analytics to better track player progression (Privacy Policy & Opt-out can be found in game settings)
  • Various UI adjustments (mostly resizing/scaling)
  • Removed gaining bonus Hotel Points for higher star level guests
  • Added some easing effects to camera movement
  • Added the ability to be able to sort reviews
  • Removed some duplicate furniture in some catalog nodes

There were 9 different hotfixes that addressed many different issues between this update and the last. You can read them on our Steam Events Page

 

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Update #5 0.8.5 Progression System, Utilities, Mac & More! https://hotel-magnate.com/blog/2022/06/17/update-5-0-8-5-progression-system-utilities-mac-more/ https://hotel-magnate.com/blog/2022/06/17/update-5-0-8-5-progression-system-utilities-mac-more/#respond Fri, 17 Jun 2022 01:25:32 +0000 https://hotel-magnate.com/?p=2184 We have been busy since our last update with our most game-changing update yet! We are introducing a new Utilities System (where you need to […] Read More

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We have been busy since our last update with our most game-changing update yet! We are introducing a new Utilities System (where you need to supply your hotel with water and electricity), new furniture, a Mac version, and a progression system that will change how you experience and progress through the game. There will also be a Creative Mode for people who just want to build to their heart’s content.

Progression System

We received plenty of feedback since the Early Access launch and, after extensive analysis, we have implemented a new Progression System. It works similarly to other research systems in games of the same genre. We wanted to help slow the game down in a meaningful way while giving the player more self-imposed goals and rewards.

Instead of just unlocking a giant group of furniture at each star level, the player will earn “Hotel Points” by having guests stay overnight and leaving positive reviews. These points can then be spent on unlocking new furniture items, facilities, or management tools. There are over 140 individual nodes to unlock which are divided into ‘tiers.’ You cannot unlock something from the next tier unless you have unlocked at least one node from your current tier.

We anticipate that this newfound Progression System will not only increase replayability, but will vastly improve the overall gameplay experience.

For players that just want to build creatively, we have also added the highly anticipated Creative Build mode where everything is unlocked and the money is unlimited! Creative Mode can be unlocked by completing the normal game mode and reaching star level five.

Utilities

To bring more challenges to both the management and design side of Hotel Magnate, we have added the Utilities System! This means that you will need to supply all of your electrical and water requiring objects with the correct utility. You will first need to place a Generator and a Water Pump, followed by water/electrical distributors, to distribute these utilities to objects.

Each type and quality of distributor has its own capacity value. Once its capacity is maxed out, it will not be able to supply anything else in its range. A distributor has a circular range around it that is divided into two. The outer section of its range has a higher ‘connection’ cost; this essentially means that objects further away from the distributor cost more to connect. Therefore, it is beneficial to keep distributors close to the objects that need them.

Hotel Utilities

You don’t want to keep them too close, however, as guests will get annoyed if they find pumps or switchboards in their rooms or hallways. You must also ensure that these objects are maintained correctly or this could lead to some disastrous results, including upsetting your guests.

Mac Build

It has been a long time coming, but it’s finally here! Hotel Magnate is now available on Mac! There were a few unforeseen challenges for us – such as getting the game notarized and approved by Apple – but we are very glad to say it is finally done! In the process of getting the game to Mac, we have also set up new methods for gathering information on game crashes and critical errors which should help us identify some of the rarer problems and issues that are harder to reproduce.

As the new Mac version is very new, there may be a few undetected bugs. We ask that, if you discover any bugs, issues, or have feedback, please use our in-game reporting system or talk to us on our Discord server so we can work to address it.

New Furniture

To accompany our new Progression and Utilities Systems, we have plenty of new art assets. We are very happy to once again be making new art assets/furniture for everyone to enjoy! As we have been working on our Art Style Guide and pipeline the last few months, the process should be a lot faster and we will hopefully see more assets coming out in the future.

The first lot of new assets are the Utility-oriented ones which include generators, pumps, distributors, and hot water boilers.

The second lot of furniture contains new shabby furniture to offer greater choice and variety earlier on in the game.

Languages

Following requests from players, we have added French and Portuguese translations to the game! These new language options and our existing ones (German & Chinese) are partially generated using a text translator, so there may be sections where the translation isn’t 100% correct. If you encounter any issue like this, please report it either through our in-game reporting system or on our Discord.

Fixes

Due to the significance of this update, all previous savegames will no longer work.

Fixes:

  • Fixed issue with guests not receiving food at restaurant
  • Fixed issue with player-scaled freeform objects not retaining their adjusted scale after duplication
  • Fixed some issues that might cause guests to sleep sideways on beds
  • Fixed an issue where the preview object for a window/door wouldnt be shown when placing these items quickly
  • Fixed issue where duplicating a room would erase some of the wall textures/colours
  • Most windows now fit within the 1 unit grid (making them easier to place evenly), they now also snap better to grid
  • Fixed issue where furniture wouldnt snap to wall if a window was present (furniture will now snap to the window as well)
  • Furniture colouring, saved colours are now saved between sessions
  • Fixed some issues were objects would randomly become unreachable
  • Fixes to issue where everything becomes unclickable
  • Fixes to issue where guests would walk through windows

Changes:

  • Changes/Fixes to the smoothing of the camera zoom
  • Made some of the smaller wall lights easier to select
  • Increased the number required for dining/bar objectives
  • Added a daily report to provide a summary for the days activities
  • Added staff count/max staff available information to multiple locations in UI
  • Removed the Gym Facility (was redundant as it doesnt require any staff or have any real function)
  • ‘Removing wall’ tool now changes the colour of the wall to red to indicate wall selection (instead of white or black).
  • You can now have multiple objectives active at the same time

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Update #4 0.8.3.7 New Location & Progress Update https://hotel-magnate.com/blog/2022/04/11/update-4-0-8-3-7-new-location-progress-update/ https://hotel-magnate.com/blog/2022/04/11/update-4-0-8-3-7-new-location-progress-update/#respond Mon, 11 Apr 2022 05:35:54 +0000 https://hotel-magnate.com/?p=2168 Update #4 0.8.3.7 New Location & Progress Update Hello fellow magnates! As promised, we are releasing an interim update with a new location to play […] Read More

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Update #4 0.8.3.7 New Location & Progress Update

Hello fellow magnates! As promised, we are releasing an interim update with a new location to play in as well as some general fixes. This isn’t a huge update for most, but we hope it will keep everyone entertained until our next update which will be focused on utilities (water/power management).

Desert Highway

We are excited to release our first new location: Desert Highway! It has taken a while to set up our workflow in order to create new locations, but it will now enable us to add new locations faster in future updates. We also had to do a lot of backend work with how these locations work so that we are able to set up different lighting, audio, guest types, etc. for each location.

We look forward to bringing you all many more locations in the future!

 

Upcoming Features

This month we thought we would include a little section detailing some of the upcoming features that are being worked on currently. Firstly we are very close to having a Mac version available, we are just going through the process of getting the application approved by Apple.

In our next feature update, we will be introducing the Utilities system. This is essentially the management of water and power to your hotel which will bring some interesting challenges and decisions to how you build and run your hotel.

We have also made significant progress in adding our new progression system which will reduce the importance of your hotel star rating and will allow you to take your hotel in different directions and choose which furniture/tools to unlock.

Don’t forget to check out our Feature Roadmap to see what is in store or join us on our Discord

 where you can discuss these features with other fans and the developers!

Community Updates

We will hopefully be bringing back more community feedback events (like the community feature vote) soon and hopefully in a better, more open-ended format. So stay tuned!

We would also love to announce and share a new partnership with one of our most dedicated fans Zizi who makes tutorials and guides for Hotel Magnate. Her creations are fantastic and you should definitely check out her Youtube and Twitch.

Changelog:

Changes:
  • Changed images on the start menu
  • Added option to choose the desert location
  • Made improvements to the car/guest pickup system

 

Fixes:
  • Fixed an issue where rooms would get the incorrect star level when saving/loading
  • General performance and stability fixes

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Content Update #3 v0.8.3 – Multi-Level Building, Day Guests & Lighting https://hotel-magnate.com/blog/2022/02/25/content-update-3-v0-8-3-multi-level-building-day-guests-lighting/ https://hotel-magnate.com/blog/2022/02/25/content-update-3-v0-8-3-multi-level-building-day-guests-lighting/#respond Fri, 25 Feb 2022 05:21:00 +0000 https://hotel-magnate.com/?p=2157 Read Update Post Here Join Channel Follow

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Content Update #2 v0.8.2 – Room Duplication, Staff Tiredness, Pools & More! https://hotel-magnate.com/blog/2021/12/07/content-update-2-v0-8-2-room-duplication-staff-tiredness-pools-more/ https://hotel-magnate.com/blog/2021/12/07/content-update-2-v0-8-2-room-duplication-staff-tiredness-pools-more/#respond Tue, 07 Dec 2021 10:15:04 +0000 https://hotel-magnate.com/?p=2122 It’s the first Tuesday of the month and that means it’s Hotel Magnate Update Time! We are excited to bring these updates to you as […] Read More

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It’s the first Tuesday of the month and that means it’s Hotel Magnate Update Time! We are excited to bring these updates to you as they will make building easier and offer more in-depth management. 

Room Duplication

One of the most highly requested features by the community is now ready! Room Duplication won our first community vote and is the largest feature in this content update. This feature allows you to copy a room with all of its contents (furniture, colours, windows, and any assigned facilities). 

room duplication

Room duplication will allow for quicker building and will remove some of the hassle of having to construct multiple rooms with tedious replication. You can utilize this feature by clicking on the duplicate button which is on the top of the room detail menu.

 

Staff Tiredness

Another feature we’ve added to the game is staff tiredness and scheduling. Your staff members will now get tired as they work, meaning that you will need to build a staff room for your employees to rest or they might fall asleep on the job! You will most likely need to hire more staff for your facilities to cover when people are on break. To help manage when your staff works, we have added a staff scheduling system where you can set the number of staff members you would like to work per hour at a facility.

Staff scheduling

staff sleeping

Pools & New Furniture

Finally! It’s time to let your guests cool off with the addition of pools! More work will be done in the future with adding more pool types, visual effects, and animation, but we are very happy with the initial result and look forward to seeing how everyone uses them.

Along with pools, we have added a whole series of top tier furniture to round out the selection for 5 star hotels.

We hope these options will give players further choice and creativity in creating exciting new hotels.

 

Performance Improvements

We have also put significant work into increasing performance, especially around saving/loading times and reducing the potential for crashes. For example, a hotel with a huge amount of freeform objects saw its loading time drop from 20+ min to around 2 min. While most hotels wouldn’t take that long to load, there should still be a noticeable improvement in these times while playing.

 

Community Vote Winners

The winners of our second community feature vote are Multi-level Building & Extra Locations! These two features (and a few others) will be included in our V0.8.3 Update. While we try to release updates on the first Tuesday of every month, the complexity of these features – along with the holiday season – means that v0.8.3 will be released in February. We will however try to release something smaller in January, it just won’t be a major update…but stay tuned!

To participate in Hotel Magnate’s discussions and votes, join us on Discord. You can even join our Steam discussion board where you can talk to the Devs and other fans!

 

Changelog

Changes:

  • Room duplication
  • Facilities warnings now also appear directly above rooms 
  • Staff tiredness
  • Staff scheduling
  • Pools
  • New exceptional (5 Star) furniture set
  • New Floor/wall textures
  • Added a % sign when launching the game
  • Added loading bars when saving/autosaving
  • Guest Activity Improvements – Added ability for guests to watch TV from bed
  • Improved saving/loading speeds
  • Added more emojis/reactions to guests & staff to display how they felt about certain tasks/actions
  • All locked furniture is now shown on the furniture selection menu
  • Added more actions to interact with staff in the staff management menu (upskilling / giving a pay raise) as well as adding their mood
  • Improved the layout on the staff management menu
  • Updated the “+” button to make it more visible for adding new facilities to a room
  • Added a sleeping “zZz” effect to characters


Bug Fixes:

  • Fixed a crash on launch caused by dual monitors
  • Fixed trees that intersected with the game map
  • Fixed a bug where the game could freeze when having a restaurant
  • Performance Fixes
  • Fixed the guest waking up at the wrong time
  • Fixed incorrect animation being played after guests bathing
  • Fixed issue where the hotel upgrade tooltip was shown permanently
  • Fixed a bug where a room fully painted with grass would not load correctly
  • Fixed a bug where walls did not show up/appear correctly
  • Fixed a rare bug where you couldn’t exit certain menus
  • Fixed some instances of people walking on the spot
  • Fixed Chinese “Bug report” text
  • Fixed colour picker text sizing for the German language
  • Lots of small fixes that are too minor to mention (maybe the one you are looking for)

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Content Update #1 v0.8.1 – Room Pricing, Gambling, and More! https://hotel-magnate.com/blog/2021/11/02/content-update-1-v0-8-1-room-pricing-gambling-and-more/ https://hotel-magnate.com/blog/2021/11/02/content-update-1-v0-8-1-room-pricing-gambling-and-more/#respond Tue, 02 Nov 2021 05:25:00 +0000 https://hotel-magnate.com/?p=2093 Hello fellow managers! Welcome to the first content update after our grand opening! We have received a lot of player feedback and have been hard […] Read More

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Hello fellow managers! Welcome to the first content update after our grand opening! We have received a lot of player feedback and have been hard at work with fixing issues and adding new features and furniture.

Room Pricing

One of the biggest features you’ve been requesting is control over room costs for guests. We were already thinking this might be needed and, along with everyone’s early feedback, we decided this should be the first major update to the game after the Early Access Release. Now, you will be able to set the daily rate/cost of a room. Additionally, you will be able to set the default prices for bedrooms in relation to your hotel’s star rating (this makes things more streamlined). 

Room Pricing

Room Pricing 2

Be careful when changing the prices of your rooms! You might end up scaring away guests which could mean less money for your business.

Gambling Changes

Along with room pricing, we wanted to give more financial control by adding the option to set the win rates/ratios/amounts on slot machines and poker tables. You now have the power to:

  • Set the hotel win ratio
  • Set the ratio at which the guest will get a jackpot 
  • Assign the jackpot amount/value
  • What the minimum bet is

Guests will be extra happy when they win, have increased needs for other activities, and guests with the “gambling” trait will want to play more. 

Happy Gambling

Gambling Win Ratio

Vending Machines & Mini-bars

Another feature we’ve added is the ability to choose what items are stocked in vending machines and mini bars. You will even have the power to set the cost for items! This update lends itself to having a more balanced and interesting economy for players. It is also a step towards having guest preferences on food, so be sure to pay attention to what your guests are finding satisfactory. 

Guest Traits & Portraits

Guests now have the chance to spawn a range of different traits or tags which will help determine their behavior and decision making when visiting your hotel. Some of these traits include: gambler, alcoholic, slob, and clean freak. 

Traits like “gambler” or “alcoholic” will affect how a guest decides between purchasing another drink or continuing to gamble. Traits like “slob” or “clean freak” will help determine how a guest evaluates or reviews the quality and cleanliness of their room. We plan on adding more traits in the future that will add depth to the game, even traits that reference what type of food guests prefer or their decorative style preferences. Along with these new traits, we now generate and save a portrait for your guests. We hope that this little detail will help make your guests more personable.

Guest Portrait

New Furniture & Wall Textures

To help everyone create more diverse and interesting hotels, we’ve added 20+ wall textures to the game! We aim to keep adding fresh textures and designs to give you maximum creative freedom. We’ve also added:

  • A new shabby (level 1) vending machine
  • A new exceptional (level 5) bed and toilet

We recognized that there was a lack of level 5 furniture when players unlocked it, so here is a taste of what is to come!

Wall Colours

New Furniture

Community Feature Vote Winner!

The other week, we conducted our first community feature vote to determine which feature (out of a choice of 3) will be included in our next content update (v0.8.2). 

The winner, by a large margin, was duplicating rooms! 

This will enable you to copy whole rooms – including windows, doors, and furniture – and place them accordingly. This feature will allow for bigger hotels built in a shorter time frame while also offering easier gameplay for those who’d like it. We will be conducting community votes regularly, so be sure to join our Discord so you can vote! Don’t miss out!

Building Competition on Discord

We have been so impressed by the screenshots and videos of your hotel empires, so much so that we are hosting another building competition! Head to our Discord for information on how to participate and win! 

Changelog:

Over the last month we have received over 2500 in-game reports/feature requests (approx. one report every 15 min) and many more reports through discord and steam discussions/reviews. We have read every single one and addressed around 95% (excluding feature requests). We really value everyone’s help and assistance in identifying and reporting these issues and cannot thank you enough!

Changes:

  • Added the ability to set individual room prices
  • Added the ability to globally set room prices for different quality levels
  • Added the ability to adjust the win ratio/jackpot etc. on gambling/casino objects 
  • Added the ability to manage certain objects like mini-bars and vending machines
  • Guests & Staff now have portraits of themselves on their menus
  • Added an alert for when objects need maintenance
  • Game settings now change UI scaling when changing resolution
  • Added colouring objectives to the tutorial 
  • The selected facility on a room detail menu now highlights 
  • Objects with higher quality now take longer to get damaged
  • Cleaning and maintenance is now skill based (their effectiveness is determined by their skill)
  • Guests can now either drink or eat from a vending machine (it was previously just eating)
  • Added four and 5 star objectives
  • Added five star bed & toilet + a new one star vending machine
  • Added Chinese & German translations (work in progress / sourced from the community. So please excuse and report any mistakes)
  • Reduced savegame sizes
  • You can now rotate objects on top of other objects (like lamps on side tables)
  • Added new wall textures
  • General performance improvements

Bug Fixes

  • Fixed an issue where cars wouldn’t always pick people up
  • Fixed a bug where furniture with no quality would display with an infinity icon on the “needed furniture” tab on the facility menu
  • Fixed an issue where locating a room/facility wouldn’t always move the camera to the middle of the room
  • Fixed an issue where it wasn’t possible to scroll down to the bottom on the settings menu
  • Fixed a series of save game loading errors
  • Fixed an issue where selecting the rotate tool and then selecting an object would sometimes move it into the trees/off the grid
  • Fixed multiple instances of guests getting stuck
  • Fixed the continue button not always loading the most recent save
  • Fixed ceiling lights from not being able to be placed over other objects
  • Guest reviews are now sorted with the latest review on top
  • Fixed a bug where bar & restaurants weren’t always being used even when they should
  • Fixed an issue where it was possible to place a door/window on top of another door/window
  • Drastically reduced loading time for larger save games
  • Less waiting times when calculating walkable areas
  • Fixed an issue where locating an object from a guest status would locate the guest and not the object in question
  • Fixed an issue with cloning rocks and trees
  • Reduced the amounts of guests randomly teleporting around 
  • Fixed an issue where multi placement (shift-click) of doors/windows did not charge for the full amount 
  • Removed the ability for the player to manually adjust the loading bar progress

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