Rockstar India staffer reportedly worked on vehicle concepts for Grand Theft Auto VI last year, according to resume revealed online that is just the latest clue in a years-long treasure hunt
GRAND THEFT AUTO 6 is almost certainly in the works, and despite a lack of official confirmation little bits of information about it are continuing to pop up online.
The latest comes from what appears to be an artist’s online CV, as spotted by a member of the GTA online discussion forums.
According to the unverified screenshot, “experienced 3D Game Artist” Bibin Michael worked on vehicle designs for GTA V DLC as well as for GTA6 up until April of 2018.
While Michael’s resume on the linked site no longer includes any reference Rockstar India or work done there, his LinkedIn profile does indicate he was employed by the firm during the times listed on the screenshot.
He is currently working for Codemasters, known for their racing games, and lists the Forza series among his earlier work.
We have reached out to Michael for comment, and will update this article if we hear back.
This latest rumour marries up well with some earlier confirmed information.
Job ads for Rockstar suggested design for the game’s vehicles was indeed underway in India.
The ads for jobs in India as well as the USA, first reported on by GearNuke, are looking for people to work on and improve its motion capture and facial animation technology as well as to design new vehicles.
The vehicle listing in particular sounds to be straight out of a GTA game, given it wants and artist with experience working with all modes of transport “including but not limited to Cars, Trucks & Vans, Motorbikes, Helicopters, Planes, Military, and Boats”.
These vehicles “are not carbon copies of existing vehicles – but still retain an essence and design feel of their specific real-world references and associated individual styling cues” — something that the GTA universe is very much known for.
Finally, the job listing indicates it would be desirable for the applicant to have a “deep understanding and love of car culture” — again suggesting a modern-day setting with strong cultural references, which fits right in with GTA.
The other listings all seem focused on making the game more realistic than ever, with jobs open to work on next-generation motion-capture and facial animation, including a “Technical Face Developer” at the company’s New York offices.
The candidate is expected to help with “the development of new approaches and workflows to facial tracking, facial animation, facial recognition, improving tools/pipelines currently in place”, suggesting that Rockstar has ambitions far beyond the unprecedented realism provided in the huge world of Red Dead Redemption 2.
Artists will be expected to help “create next-generation worlds for some exciting upcoming projects”.
Cowboy epic Red Dead Redemption 2, released at the end of last year, was the last game to be formally announced by Rockstar, with no official word on what their legions of developers and artists around the world are currently working on.
rand Theft Auto V came out nearly six years ago in 2013, five years after GTA IV.
It is, however, still going strong thanks to the success of GTA Online, which is still receiving new modes and regular updates as it continues to rake in cash.